Book Image

Mastering iOS 12 Programming - Third Edition

By : Donny Wals
Book Image

Mastering iOS 12 Programming - Third Edition

By: Donny Wals

Overview of this book

The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12.
Table of Contents (35 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 12. Using Augmented Reality

One of the major features that Apple shipped as part of iOS 11 was ARKit. ARKit enables developers to create amazing Augmented Reality experiences with only a minimal amount of code. Apple has continuously worked on improving ARKit, resulting in the release of ARKit 2 at WWDC 2018.

In this chapter, you will learn what ARKit is, how it works, what you can do with it, and how you can implement an Augmented Reality Art gallery that uses several of ARKit 2 new features, such as image tracking. This chapter covers the following ARKit topics:

  • Understanding ARKit
  • Using ARKit Quicklook
  • Exploring SpriteKit
  • Exploring SceneKit
  • Implementing an Augmented Reality gallery

By the end of this chapter, you will be able to integrate ARKit in your apps and implement your own ARKit experiences.