Book Image

Mastering iOS 12 Programming - Third Edition

By : Donny Wals
Book Image

Mastering iOS 12 Programming - Third Edition

By: Donny Wals

Overview of this book

The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12.
Table of Contents (35 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, you learned a lot about animation. You now know that you can easily animate a view's property using the powerful UIViewPropertyAnimator object. You learned what timing functions are and how they affect animations. Also, more importantly, you saw how to make use of springs and UIKit Dynamics to make your animations look more lifelike. After learning some animation basics, you also learned how to add custom animations to view-controller transitions. The complexity of this does not necessarily lie in the animations themselves. The web of collaborating objects makes it difficult to understand custom view-controller transitions at first. Once you have implemented this a few times, it will get easier to make sense of all the moving parts, and you'll see how all the building blocks fall into place.

Despite the amount of information already present in this chapter, it does not cover every single aspect of animation. Just the most important parts of animations are covered...