Book Image

React: Cross-Platform Application Development with React Native

By : Emilio Rodriguez Martinez
Book Image

React: Cross-Platform Application Development with React Native

By: Emilio Rodriguez Martinez

Overview of this book

React Native helps web and mobile developers to build cross-platform apps that perform at the same level as any other natively developed app. The range of apps that can be built using this library is huge. From e-commerce to games, React Native is a good fit for any mobile project due to its flexibility and extendable nature. This project-based book consists of four standalone projects. Each project will help you gain a sound understanding of the framework and build mobile apps with native user experience. Starting with a simple standalone car booking app, you will progressively move on to building advanced apps by adding connectivity with external APIs, using native features, such as the camera or microphone, in the mobile device, integrating with state management libraries such as Redux or MobX, or leveraging React Native’s performance by building a full-featured game. This book is ideal for developers who want to build amazing cross-platform apps with React Native. This book is embedded with useful assessments that will help you revise the concepts you have learned in this book. This book is repurposed for this specific learning experience from the content of Packt's React Native Blueprints by Emilio Rodriguez Martinez.
Table of Contents (8 chapters)

Summary


Games are a very special kind of app. They are based on displaying and moving sprites on the screen, depending on the time and the user interaction. That is why we spent most of this lesson explaining how we could easily display all the images in the most performant way and how to position and size them.

We also reviewed a common trick to position and size sprites relatively to the height and width of the device screen.

Despite not being designed for games specifically, Redux was used to store and distribute the sprite's data around the components in our app.

At a general level, we proved that React Native can be used to build performant games and, although it lacks game-specific tooling, we can produce a very readable code which means it should be easy to extend and maintain. In fact, some very easy extensions can be created at this stage to make the game more fun and playable: increase speed after passing a specific amount of obstacles, reduce or increase the gap size, show more than...