Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Native applications

The term native application means different things to different people. For some people, it is an application that is developed using the tools specified by the creator of the platform, such as an application developed for iOS with Objective-C or Swift, an Android app developed with Java or Kotlin, or a Windows app developed with .NET. Other people use the term native application to refer to applications that are compiled to machine code that is native. In this book, we will define a native application as one that has a native user interface, performance, and API access. The following list explains these three concepts in greater detail:

  • Native user interface: Applications built with Xamarin use the standard controls for each platform. This means, for example, that an iOS app built with Xamarin will look and behave as an iOS user would expect, and an Android app built with Xamarin will look and behave as an Android user would expect.
  • Native performance: Applications built with Xamarin are compiled for native performance and could use platform-specific hardware acceleration.
  • Native API access: Native API access means that applications built with Xamarin could use everything that the target platforms and devices offer to developers.