Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Xamarin.Android

Xamarin.Android is used to build applications for Android with .NET, and contains the bindings to the Android APIs. The Mono runtime and the Android runtime run side by side on top of a Linux kernel. Xamarin.Android applications could either be just-in-time (JIT)-compiled or AOT-compiled, but to AOT-compile them, you need to use Visual Studio Enterprise.

Communication between the Mono runtime and the Android runtime occurs via a Java Native Interface (JNI) bridge. There are two types of JNI bridges: manage callable wrapper (MCW) and Android callable wrapper (ACW). An MCW is used when the code needs to run in the Android runtime (ART) and an ACW is used when ART needs to run code in the Mono runtime, as shown in the following diagram: