Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Summary

After reading this chapter, you should feel a little bit more comfortable about what Xamarin is and how Xamarin.Forms relates to Xamarin itself.

In this chapter, we established our definition of what a native application is, which includes the following elements:

  • Native user interface
  • Native performance
  • Native API access

We talked about how Xamarin is based on Mono, which is an open source implementation of the .NET framework, and discussed how, at its core, Xamarin is a set of bindings to platform-specific APIs. We then looked in detail at how Xamarin.iOS and Xamarin.Android work under the hood.

After that, we started to touch upon the core topic of this book, which is Xamarin.Forms. We started off with an overview of how platform-agnostic controls are rendered into platform-specific controls and how to use XAML to define a hierarchy of controls to assemble a page.

We then spent some time looking at the difference between a Xamarin.Forms application and a traditional Xamarin application.

A traditional Xamarin app uses platform-specific APIs directly, without any abstraction other than what .NET adds as a platform.

Xamarin.Forms is an API that is built on top of the traditional Xamarin APIs, and allows us to define platform-agnostic GUIs in XAML or in code that is rendered to platform-specific controls. There's more to Xamarin.Forms than this, but this is what it does at its core.

In the last part of this chapter, we discussed how to set up a development machine on Windows or macOS.

Now it's time to put our newly acquired knowledge to use! We will start off by creating a To-Do app from the ground up in the next chapter. We will look at concepts such as Model–View–ViewModel (MVVM), for a clean separation between business logic and the user interface, and SQLite.NET, for persisting data to a local database on your device. We will do this for three platforms at the same time—read on!