Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Beginning the project

It's time to start coding! Before moving on, however, make sure you have your development environment set up as described in Chapter 1, Introduction to Xamarin.

This chapter will be a classic File | New Project chapter, guiding you step-by-step through the process of creating your first to-do list app. There will be no downloads required whatsoever.

Setting up the project

A Xamarin app can essentially be created using one of two code-sharing strategies:

  • As a shared project
  • As a .NET Standard library

The first choice, a shared project, will create a project type that is essentially a linked copy of each file in it. The file exists in one common place and is linked in at build time. This means...