Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Summary

Good job! In this chapter, we have learned how to create a reusable, good-looking control that can be used in any Xamarin.Forms app. To enhance the User Experience (UX) of the app, we used some animations that give the user more visual feedback. We also got creative with the use of XAML to define a GUI of the control that looks like a photo with a hand-written description.

After that, we used events to expose the behavior of the control back to the MainPage to limit the contact surface between your app and the control. Most importantly of all, we touched on the subject of GestureRecognizers, which can make our life much easier when dealing with common gestures.

In the next chapter, we will take a look at how to use track the location of a user in the background on an iOS and Android device. To visualize what we are tracking, we will use the map component in Xamarin.Forms...