Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Summary

In this chapter, we built an app for iOS and Android that tracked the location of a user. When we built the app, we learned how to use maps in Xamarin.Forms and how to use location tracking running in the background. We also learned how to extend Xamarin.Forms with custom controls and custom renderers. With this knowledge, we can create applications that perform other tasks in the background. We also learned how to extend most controls in Xamarin.Forms.

The next project will be a real-time chat app. In the next chapter, we will set up a serverless backend based on services in Microsoft Azure. We will use that backend in a later chapter once we have built the app.