Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Beginning the project

It's time to start coding! First, however, make sure you have your development environment set up as described in Chapter 1, Introduction to Xamarin.

This chapter will be a classic File | New Project chapter, guiding you step-by-step through the process of creating the app. There will be no downloads required whatsoever.

Creating the project

Open Visual Studio and click on File | New | Project, as shown in the following screenshot:

This will open the New Project dialog. Expand the Visual C# node and click on Cross-Platform. Select the Mobile App (Xamarin.Forms) item in the list. Complete the form by naming your project. We will be calling our application WhackABox in this example. Move on to the...