Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Implementing a particle system effect


A particle system is a system that controls particles. In our case, ParticleSystem is a class we will write that will spawn instances (lots of instances) of the Particle class (also a class we will write) that will create a simple, explosion-like effect.

Here is an image of some particles controlled by a particle system as it may appear by the end of this chapter:

Just for clarification, each of the colored squares is an instance of the Particle class and all the Particle instances are controlled and held by the ParticleSystem class. In addition, the user will create multiple (hundreds of) ParticleSystem instances by drawing with their finger. The particle systems will appear as dots or blocks until the user taps the pause button and they come to life. We will examine the code closely enough so that you will be able to amend in code the size, color, speed, and quantities of Particle and ParticleSystem instances.

Note

It is left as an exercise for the reader...