Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Summary


In this chapter, we built aesthetically pleasing CardView layouts and put them in a ScrollView so that the user can swipe through the content of the layout a bit like browsing a Web page. To conclude the chapter, we launched a tablet emulator and saw that we are going to need to get smart with how we design our layouts if we want to cater for different device sizes and orientations. In Chapter 24, Design Patterns, Multiple Layouts and Fragments, we will begin to take our layouts to the next level and learn how to cope with such a diverse array of devices using Android Fragments.

Before we do so, however, it will serve us well to learn more about Java and how we can use it to control our UI and interact with the user. This will be the focus of the next seven chapters.

Of course, the elephant in the room at this point is that despite learning lots about layouts, project structure, the connection between Java and XML and much more besides, our UIs, no matter how pretty, don't actually...