Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Exploring the palette – part 1


Let's take a whirlwind tour of some of the previously unexplored and unused items from the palette, and then we can drag a number of them onto a layout and see what useful functions they might have. We can then implement a project to put them all to use.

We have already explored Button and TextView in the previous chapter. Now let's take a closer look at some more widgets alongside them.

The EditText widget

The EditText widget does as its name suggests. If we make an EditText widget available to our users, then they will indeed be able to edit the text in it. We saw this in an earlier chapter, but we didn't achieve anything with it. What we didn't see was how to capture the information from within it, or where we could type this text-capturing code.

The next block of code assumes that we have declared an object of type EditText and have used it to get a reference to an EditText widget in our XML layout. We might write something similar to the following code for...