Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Summary


Remember that the goal of this chapter was to familiarize ourselves with the system and structure of Android and an Android project. Android projects are an elaborate interweaving of Kotlin and a multitude of resource files. Resource files can contain XML to describe our layouts, textual content, styles, and colors, as well as images. Resources can be produced to target different languages and regions of the world. Other resource types that we will see and use throughout the book include themes and sound effects.

It is not important to remember all the different ways in which the different resource files and Kotlin files are interconnected. It is only important to realize that they are interconnected, and also be able to examine files of various types and realize when they are dependent on code in another file. Whenever we create connections from our Kotlin code to the XML code, I will always point out the details of the connection again.

We do not need to learn XML in addition to...