Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Material design


You might have heard of material design, but what exactly is it? The objective of material design is, quite simply, to achieve beautiful user interfaces. It is also, however, about making these user interfaces consistent across Android devices. Material design is not a new idea. It is taken straight from the design principles used in pen-and-paper design, like having visually pleasing embellishments such as shadows and depth.

Material design uses the concept of layers of materials that you can think of in the same way you would think of layers in a photo-editing app. Consistency is achieved with a set of principles, rules, and guidelines. It must be stressed that material design is entirely optional, but it also must be stressed that material design works, and, if you are not following it, there is a good chance your design will be disliked by the user. The user, after all, has become used to a certain type of UI, and that UI was most likely created using material design...