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Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
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Enterprise Augmented Reality Projects

Enterprise Augmented Reality Projects

5 (1)
By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)
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Scripting – first example in C#

To see all the potential of scripts in Unity, we are going to take a look at the script we created in the previous section, CubeHandler.cs. As its name suggests, we are going to add some code to it to manipulate the cube in the scene.

Double-click on the name of the script in the Project window to open it in Visual Studio.

If you already had Visual Studio installed on your computer before you installed Unity, it's possible that Unity won't detect it automatically when double-clicking on the script. If so, you'll have to go to Edit|Preferences and go to External Tools. From there, select the path to the .exe file of Visual Studio:

Preferences window with Visual Studio assigned as the External Script Editor

Upon opening the script, you will see the following auto-generated code:

using System.Collections;
using System...
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