In preview since 2017, the first version of ARCore was launched in February 2018 and was Google's platform for creating augmented reality applications for Android and iOS. It makes use of different capabilities, such as motion tracking, to estimate the position and orientation of the mobile device regarding the real world along with environmental location, to find and track horizontal surfaces such as the ground, tablets, or walls, and light estimation, to place 3D elements realistically into the real world. A more detailed explanation of these features can be found at https://developers.google.com/ar/discover/concepts. Targeted at Android 7.0 and above, not all devices in the market support this technology, although the number has increased greatly since the first SDK version. You can consult the currently supported device list here: https://developers...
Enterprise Augmented Reality Projects
By :
Enterprise Augmented Reality Projects
By:
Overview of this book
Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.
You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.
By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)
Preface
Free Chapter
Introduction to AR and How It Fits the Enterprise
Introduction to Unity for AR Development
AR for Manufacturing with ARCore
AR for Training with WebAR and Augmented Class!
AR for Marketing with EasyAR
AR for Retail with Vuforia
AR for Automation with Vuforia and AR Glasses
AR for Tourism with ARKit
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