Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Exploring WebAR with Google Web Component <model-viewer>

Before smartphones hit the market, AR was exclusively developed on computers. Later on, web applications appeared, first written in Flash and then in HTML5, but always requiring the webcam from a computer. Since the appearance of the ARCore (Google) and ARKit (Apple) toolkits, AR is also arriving on smartphones through the web.

WebXR Device API is one of the current standards that's working to provide the specifications for accessing both VR and AR from the web, including the use of devices' sensors or head-mounted displays (HMDs). This standard specification is being written by the World Wide Web Consortium (W3C) and it's currently under development. At the time of writing, the integration of AR in this WebXR specification is still unstable and thus it's not presented in this chapter. It is...