Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Using AR for marketing

Marketing is one of the first fields where AR landed when it first began. The visual impact of this technology makes it very attractive to potential customers, and it can be used from generating a wow effect to explaining the qualities of the products.

When it began, AR was mainly used to impact users. A new technology, close to the concept of holography, that let us see ourselves and others surrounded by virtual elements and characters, was a good enticement. Big brands started using it in commercial centers where people could see themselves on a big screen next to virtual animals, dinosaurs, or famous characters. With mobile devices being widespread, AR marketing techniques have changed: the user is now in charge of the experience and can interact with it. Brands could now go beyond the wow effect and create functional experiences to promote and sell...