Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Creating an AR catalog

Now that we have created the basic scene, we will create a small AR catalog:

  • We will use two ImageTargets to show two different chairs.
  • We will allow users to change the color of the chairs while they are looking at them.

Modifying the AR scene

In this section, we are going to modify the current AR scene by adding a new ImageTarget. To do this, we will follow the same steps that we followed in the previous section:

  1. From the resources of the project, drag the Target_Prince.jpg image into the Assets/StreamingAssets folder.
  2. Then, drag the Target_Prince_texture.jpg image into the Assets/@MyAssets/Images folder:

Target_Prince and Target_Prince_texture in their...