Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Summary

In this chapter, you learned how to create an AR catalog using the EasyAR SDK. You learned how to import the SDK into Unity and create a scene showing a cube on an ImageTarget. Then, you learned how to import models from outside Unity and modify some of their features, such as materials and textures. Then, you merged the models into the initial scene to make a seat come to life from its catalog. Finally, you added a script and UI elements to control the color of the models.

By the end of this chapter, you have acquired the basic skills to continue developing with EasyAR and try out some of its other features. For that, we recommend opening the rest of the sample scenes located at Assets | Samples | Scenes and try them out to understand how they work. You have also acquired an understanding of how AR can be used to create a catalog, magazine, or similar...