Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Summary

In this chapter, we have learned about one of Vuforia's features: Ground Plane. We created a project that places virtual chairs in real-life scenarios and lets us manipulate them with touchscreens (rotate them) and through a simple UI button (multiply them).

By now, you will have a better understanding of how Vuforia works, how to create Vuforia elements inside Unity, and how to create a wholly functional Ground Plane example in it. With the skills that you've acquired through this project's development, you can improve it by adding new 3D models, new UI elements, or updating the current scripts to include more features in the app.

You also have better insight into how AR can work in the retail field so that you can adapt the current project to fill your personal or professional needs in this area. As we mentioned at the beginning of this chapter and...