Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Exploring Vuforia

As we discussed in Chapter 6, AR for Retail with VuforiaVuforia is one of the oldest and most well-known AR SDKs that has been integrated in Unity since its 2017.2 version. It provides multiple AR features such as image recognition, ground plane recognition, model detection, and so on. You can find all the available features at For this project, we will focus on image recognition.

In Chapter 6, AR for Retail with Vuforia, in the Exploring Vuforia section, we explained the steps to integrate Vuforia for the first time in a Unity project. Please follow steps 1-7 in that section but change the following parameters:

  • Unity project name (step 3): AR_Automation
  • Scene name (step 4): ARGuide
  • Product name (step 6, player settings): AR Guide

Finally, set the light's Rotation points ...