Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

Creating an AR portal

Currently, we have an app that detects horizontal planes and notifies us about the state of the tracking system. Now, we want to create an AR experience where users will tap on the screen to create a portal and, when going through it, see themselves inside a 3D representation of Van Gogh's Bedroom in Arles painting. The following diagram depicts the scene in SceneKit's coordinate system:

The scene in the XYZ coordinates

From the user's perspective, we will have a portal with a hole in it, as shown in the previous diagram. The hole will let us see the model in the background, that is, the 3D painting. The portal will not be gray; it will be transparent so that we can see the camera feed instead of the whole 3D painting scene that hides behind it. In this section, we will learn how to make this possible.

For that, we need to add the 3D...