Book Image

iOS 14 Programming for Beginners - Fifth Edition

By : Ahmad Sahar
Book Image

iOS 14 Programming for Beginners - Fifth Edition

By: Ahmad Sahar

Overview of this book

If you're looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you’ll set up testers for your app and understand what you need to do to publish your app on the App Store. By the end of this book, you'll not only be well versed in writing and publishing applications, but you’ll also be able to apply your iOS development skills to enhance existing apps.
Table of Contents (31 chapters)
1
Section 1: Swift
10
Section 2:Design
15
Section 3:Code
24
Section 4:Features

Understanding classes

Let's say you want to store the following:

  • Individual employee information for a company
  • Items for sale on an e-commerce site
  • Items you have in your house for insurance purposes

You would use a class for this.

A class groups together variables or constants used to represent an object. Variables or constants associated with a class are called properties.

A class can also contain functions that perform specific tasks. Functions associated with a class are called methods.

Once you have declared and defined a class, you can create instances of that class. Imagine you are creating an app for a zoo. If you have an Animal class, you can use instances of that class to represent different animal types at the zoo. Each of these instances will have different values for their properties.

Here's what a class declaration and definition looks like:

class ClassName {
     property1
    ...