Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Technical requirements

The following are the official technical requirements for Android development with Android Studio and its related tools. However, these are the absolute bare minimum. Please see the Setting up Android Studio section for further details.

The requirements for Windows are as follows:

  • Microsoft® Windows® 7/8/10 (64-bit)
  • 4 GB RAM as a minimum; 8 GB RAM recommended
  • 2 GB of available disk space as a minimum; 4 GB recommended (500 MB for the Integrated Development Environment (IDE) + 1.5 GB for the Android Software Development Kit (SDK) and emulator system image)
  • 1,280 x 800 minimum screen resolution

The requirements for Mac are as follows:

  • Mac® OS X® 10.10 (Yosemite) or higher, up to 10.14 (macOS Mojave)
  • 4 GB RAM as a minimum; 8 GB RAM recommended
  • 2 GB of available disk space as a minimum; 4 GB recommended (500 MB for the IDE + 1.5 GB for the Android SDK and emulator system image)
  • 1,280 x 800 minimum...