Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

How Java and Android work together

Before we start our Android quest, we need to understand how Android and Java work together. Android is a complex system, but you do not need to understand it in depth to be able to make amazing apps.

After we write a program in Java for Android, we click a button and our code is transformed into another form, the form that is understood by Android. This other form is called bytecode and the transformation process is called compiling.

Then, when the user installs our application, the bytecode is translated by another process known as the Android Runtime (ART) into machine code. This is the fastest possible execution format. So, if you have ever heard people saying that you shouldn't use Java because it is slow, then you know they are mistaken. Java is fast for the programmer to program and is then, upon installation, changed to machine code that is fast for the device. What could be better?

Not only does ART enable super-fast execution...