Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Chapter 24: Design Patterns, Multiple Layouts, and Fragments

We have come a long way since the start when we were just setting up Android Studio. Back then, we went through everything step by step, but as we have proceeded we have tried to show not just how to add x to y or feature a to app b, but to enable you to use what you have learned in your own ways to bring your own ideas to life.

At first glance, this chapter might seem dry and technical, but this chapter is more about your future apps than anything in the book so far. We will look at a few aspects of Java and Android that you can use as a framework or template to make evermore exciting and complex apps at the same time as keeping the code manageable. This is the key to successful modern apps. Furthermore, I will suggest areas of further study that there is simply not enough room to even scratch the surface of in this book.

In this chapter, we will learn about the following:

  • Patterns and model-view-controller...