Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Finding out about Material Design

You might have heard of Material Design, but what exactly is it? The objective of Material Design is quite simple—to create beautiful UIs. It is also, however, about making these UIs consistent across Android devices. Material Design is not a new idea; it is taken straight from the design principles used in pen-and-paper design, such as having visually pleasing embellishments through shadows and depth.

Material Design uses the concept of layers of materials, which you can think of in the same way you would think of layers in a photo-editing app. Consistency is achieved with a set of principles, rules, and guidelines. It must be stressed that Material Design is entirely optional, but it also must be stressed that Material Design works—and if you are not following it, there is a good chance your design will be less appreciated by the user. The user has after all become used to a certain type of UI, and that UI was most likely created...