Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Summary

In this chapter, we built aesthetically pleasing CardView layouts and put them in a ScrollView so the user can swipe through the contents of the layout a bit like browsing a web page. To finish the chapter off, we launched a tablet emulator and saw that we are going to need to get smart with how we design our layouts if we want to cater to different device sizes and orientations. In Chapter 24, Design Patterns, Multiple Layouts, and Fragments, we will begin to take our layouts to the next level and learn how to cope with such a diverse array of devices using fragments.

Before we do, however, it will serve us well to learn more Java and how we can use it to control our UI and interact with the user. That will be the focus of the next seven chapters.

Of course, the elephant in the room at this point is that despite learning a lot about layouts, project structure, the connection between Java and XML, and much more besides, our UIs, no matter how pretty, don't actually...