Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Storing and using data with variables

We can think of a variable as a named storage box. We choose a name, perhaps variableA. These names are like our programmer's window into the memory of the user's Android device.

Variables are values in memory, ready to be used or altered when necessary by using their name.

Computer memory has a highly complex system of addressing, which fortunately we do not need to interact with. Java variables allow us to devise our own convenient names for all the data we need our program to work with. The Dalvik VM (DVM) will handle all the technicalities to interact with the operating system, and the operating system will in turn interact with the physical memory.

So, we can think of our Android device's memory as a huge warehouse, just waiting for us to add our variables. When we assign names to our variables, they are stored in the warehouse, ready for when we need them. When we use our variable's name, the device knows exactly...