Book Image

Android Programming for Beginners - Third Edition

By : John Horton
Book Image

Android Programming for Beginners - Third Edition

By: John Horton

Overview of this book

Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (30 chapters)

Chapter 8: Java Decisions and Loops

We have just learned about variables and we know how we can change the values that they hold with expressions, but how can we take a course of action dependent upon the value of a variable?

We can certainly add the number of new messages to the number of previously unread messages, but how might we, for example, trigger an action within our app when the user has read all their messages?

The first problem is that we need a way to test the value of a variable and then respond when the value falls within a range of values or is a specific value.

Another problem that is common in all forms of programming is that we need sections of our code to be executed a certain number of times (more than once or sometimes not at all) depending on the value of variables.

To solve the first problem, we will look at making decisions in Java with if, else, and switch. To solve the latter, we will look at loops in Java with while, do while, for, and break...