Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Releasing your app on iOS

Releasing on Apple iOS is more complex when compared to Android. Although you can test on your own device when developing, making an app public requires you to have a valid Apple Developer account with the ability to publish on the App Store, as it's the only supported app publishing channel.

Like Android and the configuration we had to make in AndroidManifest.xml, iOS has a similar configuration file that is used by the iOS build tool Xcode.

What is Xcode?

Xcode is an IDE that is only available on macOS and is used for the development of native iOS apps. You can download it from the Apple App Store for free. It is used by Flutter to package your app code ready for release on the App Store.

iOS apps can only be built on a Mac computer, so if you are a Windows or Linux user you will either need to invest in a Mac or get a virtual machine you can use.

App Store Connect

In Android, we did not need to configure anything in the Play Store...