Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Summary

In this chapter, we explored the steps required to make our app ready for deployment.

Firstly, we looked at some admin to get the app ready for the production build, including registering for a developer account and preparing your hosting provider for the web.

We then looked at releasing an app on the Google Play Store, including configuring the AndroidManifest.xml and build.gradle files, looking at the build process, and exploring the testing options on Google Play.

Next, we did the same for the App Store, including registering our app bundle ID, using Xcode, looking at the build process, and exploring the different test processes.

We then dug into the release process of our app on the web, and finally covered how to use Crashlytics and Google Analytics for tracking app usage and crashes.

And that's all folks. In this book, I have tried to show you the basic but fundamental concepts of this incredible framework. I hope you enjoyed the book, learned something...