Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Technical requirements

In this chapter, we will explore the Dart language. You can do this via DartPad, which will be explained later in the chapter, or within your chosen integrated development environment (IDE), as discussed in Chapter 1, An Introduction to Flutter.

Either option will allow you to experiment with your code. If you choose to use your IDE, then you will need to ensure your system has been configured correctly to run Dart programs. Please refer to Chapter 1, An Introduction to Flutter for details on how to ensure your system is ready to do this.

You can find the source code for this chapter on GitHub at the following link: https://github.com/PacktPublishing/Flutter-for-Beginners-Second-Edition/tree/main/hello_world/lib/chapter_02.