Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Object orientation in Dart

As with most modern languages, Dart is designed to be object-oriented (OO). As initially mentioned in Chapter 2, An Introduction to Dart, OOP languages are based on the concept of objects that hold both data (called fields) and code (called methods). These objects are created from blueprints called classes that define the fields and methods an object will have.

For a deeper exploration of the fundamentals of OOP, it is worthwhile reading an excellent book named Learning Object-Oriented Programming by Gaston C. Hillar.

The terms discussed here may be new to you, but the key areas are covered in greater depth in the next sections of this chapter. Let's start with a brief overview of how Dart follows OOP principles.

Objects and classes

The starting point of OOP—objects—are instances of defined classes. In Dart, everything is an object—that is, every value stored in a variable is an instance of a class. Additionally, all...