Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Summary

In this chapter, we looked at how Dart fits with the OOP basics, which led to an exploration of Dart classes, including inheritance, abstraction, and mixins.

We took a deeper look at class constructors and the different types of constructors available in Flutter, including named and factor constructors.

We then explored enums and examples of how and when they would be used.

Finally, we looked at some more advanced Dart topics that are relevant to Flutter development. The first topic was generics, which allow you to specify type information for a class such as a collection or a Future. The second topic was asynchronous programming, the use of Futures, async, and await, and then a look at Isolates and how they can be used to allow parallel processing.

This chapter will have given you a strong foundational knowledge of Dart and the programming concepts that will be used throughout Flutter development. You may want to refer back to this chapter as we start to look at...