Book Image

C# 10 and .NET 6 – Modern Cross-Platform Development - Sixth Edition

By : Mark J. Price
5 (1)
Book Image

C# 10 and .NET 6 – Modern Cross-Platform Development - Sixth Edition

5 (1)
By: Mark J. Price

Overview of this book

Extensively revised to accommodate all the latest features that come with C# 10 and .NET 6, this latest edition of our comprehensive guide will get you coding in C# with confidence. You’ll learn object-oriented programming, writing, testing, and debugging functions, implementing interfaces, and inheriting classes. The book covers the .NET APIs for performing tasks like managing and querying data, monitoring and improving performance, and working with the filesystem, async streams, and serialization. You’ll build and deploy cross-platform apps, such as websites and services using ASP.NET Core. Instead of distracting you with unnecessary application code, the first twelve chapters will teach you about C# language constructs and many of the .NET libraries through simple console applications. In later chapters, having mastered the basics, you’ll then build practical applications and services using ASP.NET Core, the Model-View-Controller (MVC) pattern, and Blazor.
Table of Contents (20 chapters)
19
Index

Reading and writing with streams

A stream is a sequence of bytes that can be read from and written to. Although files can be processed rather like arrays, with random access provided by knowing the position of a byte within the file, it can be useful to process files as a stream in which the bytes can be accessed in sequential order.

Streams can also be used to process terminal input and output and networking resources such as sockets and ports that do not provide random access and cannot seek (that is, move) to a position. You can write code to process some arbitrary bytes without knowing or caring where it comes from. Your code simply reads or writes to a stream, and another piece of code handles where the bytes are actually stored.

Understanding abstract and concrete streams

There is an abstract class named Stream that represents any type of stream. Remember that an abstract class cannot be instantiated using new; they can only be inherited.

There are many concrete...