Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
1
Section 1: Getting to Know Uno Platform
4
Section 2: Writing and Developing Uno Platform Apps
9
Section 3: Test, Deploy, and Contribute

Making your app look like it belongs on each platform

So far, everything in the app has used the default styling provided by Uno Platform. Because Uno Platform bases everything on UWP and WinUI, our apps have been styled based on the Fluent Design system as this is the default on Windows. This is fine if we want our apps to look this way, but what if we want our apps to use the default styles for Android or iOS? Fortunately, Uno Platform has a solution for us. It provides libraries in the Material and Cupertino styles that we can apply to our apps. While these are native for Android and iOS devices, respectively, they can be used anywhere.

We'll now use the resources these libraries provide to apply the Material Design styling to the Android version of our app, and the Cupertino styles to the iOS version.

Applying Material styles to the Android version of the app

Let's get started:

  1. We'll start by adding a reference to the Uno.Material package to the...