Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
Section 1: Getting to Know Uno Platform
Section 2: Writing and Developing Uno Platform Apps
Section 3: Test, Deploy, and Contribute

Accessing device capabilities

The final piece of functionality we'll add to the app is different from what we've done so far. So far we've looked at consuming data, but we'll now look at creating it.

The requirement from the company for this part of the app is that it provides a way for staff to capture information whenever an incident occurs. An "incident" could be anything that the business may need to record or know about. It could be something minor such as a customer tripping while on company property to a major accident. All these incidents have something in common: that it's beneficial to capture details when they happen rather than relying on people remembering details later. The goal is that giving staff a way to capture an image or some text as quickly and simply as possible will increase the amount of information that's captured. The software will augment the captured information with the time and location of the incident and add...