Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
1
Section 1: Getting to Know Uno Platform
4
Section 2: Writing and Developing Uno Platform Apps
9
Section 3: Test, Deploy, and Contribute

Introducing the app

In this chapter, we will build the UnoBookRail DigitalTicket app, an app targeting UnoBookRail's customers that want to get from A to B using UnoBookRail. While the real version of this app would have a lot of features, in this chapter, we will only develop the following features:

  • Booking tickets for journeys between two stations of the UnoBookRail network
  • Viewing all booked tickets as well as QR codes for the ticket
  • Localization of the app and letting users choose the language being used for the app

As part of this, we will also ensure that our app is accessible and allow more people of different levels of ability to use our app. Let's start now by creating the app and adding the first bit of content.

Creating the app

First of all, we need to set up the solution for our app:

  1. Start by creating a new app using the Multi-Platform App (Uno Platform) template.
  2. Name the project DigitalTicket. Of course, you can use a...