Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
1
Section 1: Getting to Know Uno Platform
4
Section 2: Writing and Developing Uno Platform Apps
9
Section 3: Test, Deploy, and Contribute

Making your app ready for customers

In this section, we will update our app to be ready for our customers, including localization support to make the app easier to use for our customers. After adding localization support, we will update the icon and splash screen of our app so it is more easily recognizable for our users.

Localizing your app

If you are developing an app targeting customers, being able to provide translations for customers in their native tongue is very important, especially for apps that are targeted toward customers from different countries. In the previous section, we already added the x:Uid property and added entries to the Strings.resw file; however, there are also other ways to localize resources, which we will cover later. We will start localizing text with x:Uid.

Using x:Uid to localize your UI

Using x:Uid and resource files (.resw files) is the easiest way to localize your app, especially since adding new translations, for example, for a new language...