Book Image

Creating Cross-Platform C# Applications with Uno Platform

By : Matt Lacey, Marcel Alexander Wagner
Book Image

Creating Cross-Platform C# Applications with Uno Platform

By: Matt Lacey, Marcel Alexander Wagner

Overview of this book

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.
Table of Contents (13 chapters)
Section 1: Getting to Know Uno Platform
Section 2: Writing and Developing Uno Platform Apps
Section 3: Test, Deploy, and Contribute


In this chapter, we built an app that works on UWP and in a web browser. The app used graphing controls from SyncFusion and Infragistics. We also created a custom map with SkiaSharp. Finally, we looked at how to adjust the UI layout in response to different and changing screen sizes.

This chapter is the last in this part of the book. In the next part, we'll move on from building apps to look at how to test and deploy them. In the next chapter, we'll look at how to use the Uno.UITest library as part of your broader testing strategy. When building applications that run on multiple platforms, automating the testing across those platforms can save lots of time and boost your productivity.