Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Connecting storyboard elements to outlets in a view controller

You've added a collection view to the Explore screen, but it won't be able to display anything yet. You'll need to implement a view controller to manage the view in the Explore screen. To do so, you'll add a Cocoa Touch Class file to your project, declare and define a UIViewController subclass in that file, and connect UI elements in the Explore screen to the code in your UIViewController subclass.

Important Information

The Model-View-Controller design pattern and collection view controllers will be explained in more detail in Chapter 13, Getting Started with MVC and Collection Views.

Let's start by adding a Cocoa Touch Class file to your project so you can declare and define a UIViewController subclass in the next section.

Adding a Cocoa Touch Class file to your project

Cocoa Touch is the application development environment for building apps for iOS, iPadOS, watchOS, and tvOS. A...