Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Summary

In this chapter, you learned how to download and install Xcode on your Mac. You familiarized yourself with the different parts of the Xcode user interface. You created your first iOS app, selected a simulator, and built and ran the app. You learned what the No Device and Generic iOS Device menu items are for. This enables you to create and run iOS apps on your Mac without requiring an iOS device.

You learned how to connect an iOS device to Xcode via USB so that you can run the app on it. You added an Apple ID to Xcode so the necessary digital certificates can be created and installed on your device, and trusted the certificate on your device. This gives you the ability to run your apps on an actual device, so you can more accurately determine their performance, and make use of features not available in the iOS simulator.

Finally, you learned how to connect to your device over Wi-Fi, so you no longer need to plug and unplug your device every time you want to run an app. This makes it much more convenient to build and test your apps on an iOS device as any new builds can be transferred immediately over the air.

In the next chapter, you'll start exploring the Swift language using Swift Playgrounds, and learn how simple values and types are implemented in Swift.