Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Storing a user-selected location

At present, the LocationDataManager class loads data from Locations.plist and stores location information in an array of strings. You will create a new structure, LocationItem, and configure the LocationDataManager class to store locations in an array of LocationItem instances. After that, you'll modify the LocationViewController class so that it can store a LocationItem instance containing the user-selected location. You can then pass this instance to the RestaurantListViewController instance in your app. Follow these steps:

  1. Right-click on the Model folder inside the Location folder and select New File.
  2. iOS should already be selected. Choose Swift File and then click Next.
  3. Name this file LocationItem. Click Create. The LocationItem file appears in the Project navigator.
  4. Click the LocationItem file and add the following after the import statement to declare and define the LocationItem structure:
    struct LocationItem { 
     ...