Book Image

iOS 15 Programming for Beginners - Sixth Edition

By : Ahmad Sahar, Craig Clayton
5 (1)
Book Image

iOS 15 Programming for Beginners - Sixth Edition

5 (1)
By: Ahmad Sahar, Craig Clayton

Overview of this book

With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
Table of Contents (32 chapters)
1
Part 1: Swift
10
Part 2: Design
15
Part 3: Code
25
Part 4: Features

Exploring error handling

When you write apps, bear in mind that error conditions may happen, and error handling is how your app would respond to and recover from such conditions.

First, you create a type that conforms to Swift's Error protocol, which lets this type be used for error handling. Enumerations are normally used, as you can specify associated values for different kinds of errors. When something unexpected happens, you can stop program execution by throwing an error. You use the throw statement for this, and provide an instance of the type conforming to the Error protocol with the appropriate value. This allows you to see what went wrong.

Of course, it would be better if you can respond to an error without stopping your program. For this, you can use a do-catch block, which looks like this:

do {
   try expression1
   statement1
} catch {
   statement2
}

Here, you attempt to execute code in the do block using the...