Book Image

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
88
Index

60.7 Completing the Example

All that remains is to implement a mechanism for calling the getCurrentTime() method and displaying the result to the user. As is now customary, Android Studio will have created a template activity_main.xml file for the activity containing only a TextView. Load this file into the Layout Editor tool and, using Design mode, select the TextView component and change the ID to myTextView. Add a Button view beneath the TextView and change the text on the button to read “Show Time”, extracting the text to a string resource named show_time. On completion of these changes, the layout should resemble that illustrated in Figure 60-1. If any constraints are missing, click on the Infer Constraints button in the Layout Editor toolbar.

Figure 60-1

Complete the user interface design by selecting the Button and configuring the onClick property to call a method named showTime.

Finally, edit the code in the MainActivity.java file to implement the...