Book Image

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
88
Index

76.6 Understanding Geocoding and Reverse Geocoding

It is impossible to talk about maps and geographical locations without first covering the subject of Geocoding. Geocoding can best be described as the process of converting a textual based geographical location (such as a street address) into geographical coordinates expressed in terms of longitude and latitude.

Geocoding can be achieved using the Android Geocoder class. An instance of the Geocoder class can, for example, be passed a string representing a location such as a city name, street address or airport code. The Geocoder will attempt to find a match for the location and return a list of Address objects that potentially match the location string, ranked in order with the closest match at position 0 in the list. A variety of information can then be extracted from the Address objects, including the longitude and latitude of the potential matches.

The following code, for example, requests the location of the National Air...