Book Image

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
88
Index

85.5 Working with Dynamic Feature Modules

Once an app project has one or more dynamic feature modules added, code will need to be written to install and manage those modules. This will involve performing tasks such as checking whether a module is already installed, installing the module, tracking installation progress and deleting an installed module that is no longer required. All of these tasks are performed using the API provided by the Play Core Library and most of these API calls involve the use of a SplitInstallManager instance which can be created as follows:

private SplitInstallManager manager;

manager = SplitInstallManagerFactory.create(this);

Usually, the first step before allowing the user to launch a dynamic feature is to check that the corresponding module has already been installed. The following code, for example, obtains a list of installed modules and checks if a specific module is installed:

if (manager.getInstalledModules().contains("my_dynamic_feature...